Krl Schedule Application

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Krl Schedule Application – Pick an app you like and use a few things, explain how you would like to organize it and why.

I am an employee who works from morning to night. I currently live in Chibinong (Bogor) and work in Juanda (Jakarta Pusat). I use public transport (commuter line/KRL) for round trips. I always use the KRL Access app.

Krl Schedule Application

Krl Schedule Application

However, the KRL arrival process is often fickle and not very timely. So I have to open and close the KRL app to see when the KRL arrives. But sometimes I do business and often forget that KRL will come. The message from the station doesn’t sound too lazy either. I feel lost. I tried to find something wrong, supported and tried to find a solution to my problem.

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UX always starts with research – surveying potential users to understand what your audience wants and encouraging influencers to understand their goals. All research is about WHY.

I want to know what practices and problems they face when using the KRL app. We used the survey method to conduct a quantitative survey with 10 participants and also conducted a qualitative survey using telephone and face-to-face interviews with 5 participants.

Surveys are a quick and easy way to get data about users and potential users. Although the interview allowed me to better understand the behavior of the participants. Here are the main results of both methods:

In this study, we used the results to develop the user. Nami helps me understand how I can help them or KRL users achieve their goals using specific features and tools.

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In the definition phase, I collect information about KRL users from the first level, the discovery layer. A detailed explanation of your problem statement will direct me to work and start the thought process (three minutes) in the right direction.

Based on the previous process, I created “How We Can” and “Concept Statement” using information from my research on Nami’s Compassion Map.

How can we help Mina not leave her KRL inbox without opening and searching the app, and not pausing the mine while talking to friends?

Krl Schedule Application

The previous step has been completed and correctly explained. To simplify the next step, we have defined an information structure for the current application.

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Information design should not be the last step before creating and prototyping, but the first step is necessary to understand the scope and complexity of the content. Picking key components based on appearance alone can force me to trade good AI for something that doesn’t meet user needs or doesn’t fit the content. So, the next step is to create an information architecture for application development.

Imagination is the third dimension and it is related to the generation of ideas. It goes from identifying a specific question or problem to creating multiple answers and solutions. At this point, we have collected enough information to start with a conceptual model.

To learn more about users and find ideas about solutions. I started with some idea.

After identifying critical features, we developed an information structure to show the level of major and minor features. This will give me an idea of ​​how to organize the content and how many interactions or screens it takes to complete the task. I only do a few pages on these posts.

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We have created a flow that provides a flexible user experience without dead ends. While the user can search for specific items or get inspired while browsing, users can add locations and create new listings from multiple sources on the mobile app. This process refers to two types of identification:

The next step is to study the concept and structure. I use paper diagram techniques for conceptual and exploratory design.

At this point, we’ve collected enough information to get started with wireframes. I’ve created a framework that requires precision for all the key screens required for the basic user tasks I’ll be testing:

Krl Schedule Application

The goal of a prototype is to have a good model for solving a previously defined problem. Below is a prototype using a medium precision prototype.

Kuka Kr C1 User Programming

Testing the models to see how they solve or manage the problem we discussed earlier in the first section. Even at this stage, I will be making changes and adjustments to make the product better for their needs.

Make the right decisions about planning and implementation. I need data on how people use this feature, and the only way to gather that data is to do usability testing. I use user testing to identify potential solutions during the design process, or to test water during product development. Watching users test what to do with the first prototype is the most efficient and effective way to identify usability issues.

After the usability test, I interview the users who participated in it in order to better prepare for the problem, as well as to find out

From each participant. Here are some highlights from the interview. To describe the problem, we used the Affinity Map method.

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I had so many reviews that I thought about sharing and getting some features. I organized my findings into an interactive map to identify pain points and solutions that could be included in future initiatives.

It’s time to create the personality that the app will have. Before choosing colors, typography, and layouts, the first thing to do is work on the words. I also created a simple status board to help visualize what the app is about and how it will look, as well as a simple style guide to define fonts and colors.

Above is the high fidelity version created after the verification process. After you get a few colored things, when the user tries to use the prototype in good faith.

Krl Schedule Application

In this UX study, I use performance and satisfaction to measure the usability of KRL tools. Performance can be calculated based on performance and satisfaction over time using the Post-Scenario Questionnaire (ASQ).

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Efficiency and loading time are taken into account. that is, the time (in seconds and/or minutes) required for the participant to successfully complete the task. The time it takes to complete a task can be calculated by subtracting the start time from the end time. Time-based performance metrics can be used to calculate performance. Here’s how:

After receiving the measurement result. Here are the performance statistics of our updated KRL Access app. Here are the results:

It is important to measure user satisfaction with the current product or future version of the system. The purpose of this article is to describe the psychometric analysis of a questionnaire used to assess user satisfaction when participating in a contextual usability study. This questionnaire is called the Scenario Questionnaire (ASQ) because it is given after each scenario.

The best thing about creating interfaces is that I can get feedback. I can study how users interact, create and use this data, I can improve the performance of the product and the satisfaction of our users.

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Take the time to research. In general, the more time you spend researching, the more details you will find about the problem you are solving, and the better solution you will find. The six steps don’t always come in order—they don’t have to follow any particular order, they can be done at the same time and repeated over and over again. Therefore, levels should be understood as different ways of participating in the work, and not a systematic process.

Based on measurement results using time performance to measure product performance and using post-scenario questions (ASQ) to measure user satisfaction. This UX research was successful. In general, this idea works, but we still have work to do.

Hello 👋 This is Sumatera Technology Creator. Professional user experience and design company based in Sumatra, Indonesia. – .designed by @tobisantoso

Krl Schedule Application

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