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With the economy closing in and the market crashing, there are plenty of cheap gems to buy on the stock market… As part of a UX design course, I took this problem as a challenge and decided to create a solution.
We’ve all experienced that feeling when we visit an art gallery and look at a painting (or piece of art) and wonder “what does this mean?” “Who created this?”, or rather, “Is it really art?”
By the way, if you are a UX/UI designer and want to design an app or website with real problems, here is a link that will help you.🤔Problem Statement —
Ivanka is a PR manager who needs a way to get information about art or an artist, because that way she feels more connected to the artwork, making visiting an art gallery a more interesting experience.
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We designed an Art Gallery app that allows users to gather more information about an art or artist providing information by scanning the artwork/QR code next to it. Effectiveness is measured by user rating and/or feedback.
And to understand the core of the problem, we conducted interviews with 5 people. Of which I focused on two users and the development of user characters.
This process helped me better understand the area to improve because the pain point here is lack of knowledge.
Then I came across Crazy 8, where I had to describe 8 ideas depending on which one comes to mind first.
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The goal was: How can we make the art gallery app more competitive compared to market apps?
A storyboard is a great way to explain the general use of an application at a higher level. That’s why I decided to share it here.
I tried iron frames and after several iterations I was able to complete an iteration that turned out to be the basis of the final design!
— The app makes users feel better about art and makes information available at the touch of a button.
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In designing an art gallery app, I learned that the first ideas for an app are just the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s design.
🎭Get feedback – “The app is very easy to use and navigate, I also like the screen reader feature that reads the information for you and I can always share its information with my friends and family.”
Conduct another round of usability research to confirm whether the pain points users are experiencing have been effectively addressed. Conduct more user research to identify new areas that need updating.
Thanks for reading this far. If you liked the work, you liked the design, this is what you should do!! This concept project was about creating an app for an art store. I learned a lot about managing the design process, letting go of my assumptions and preconceptions, and the importance of trusting the process.
Ui/ux Case Study — Journey Of Building An Art Gallery App
A mobile app to discover artwork and learn about artists and art, making gallery shopping easier and more enjoyable.
Artists and customers want a place to advertise their products while maintaining their brand image. They want to maintain their value:
Conduct research, print and digital framing, low and high fidelity prototypes, conduct accessibility usability studies, design iteration, define information architecture and responsive design.
After reading the presentation, I began researching competitor websites to see if there were any themes or patterns in their user experience. Research both direct competitors.
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Categories/Search, Product Selection/Checkout, Featured Products, About Us and Contact Us are aspects to consider. I think it is according to the customer’s requirements.
We associated the persona with the surveyed users. Clay is a twenty year old art student from London. Its objectives are the following:
I mapped user stages to see how I could simplify their journey to help them achieve their most important goals with the product.
I sketched several site layout concepts, compared them and iterated with two more sketches until we had the best iteration of this design, which served as the basis for the original paper.
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Now that there is new information about users, I learned it and applied it to the new digital design. I used Sketch to transfer the design from paper to digital and then sync it with Figma to make a lo-fi prototype.
I decided to make the search icon always visible on the screen for users after analyzing data from usability tests.
Working on this project helped me learn that there are certain situations where it is important to focus on one aspect in particular. E.g:
Random – I made my posts in practice. if it’s not big things, it’s probably small things done well. This case study describes the process by which we designed an art gallery application and defines its functionality based on the information we received along the way.
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I want to ask you a question – When was the last time you visited an art gallery or museum? I don’t remember right? Most of us may be interested in art, but we still haven’t studied, talked about, or read artwork in a long time.
In today’s world, people are busier than ever, with many things vying for their attention. It’s just obvious that their interest in art and museums has waned over time.
Art lives many generations, it is a window into our history and culture. It functions as a form of communication and is an integral part of our society. Artwork deserves much more attention than it receives.
Today, museums are not the most popular places to visit either. Art is meant to be shared and displayed, and museums are places that present it to the world. Museums are also part of our cultural heritage, museums always have a role in educating future generations.
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However, people are losing their enthusiasm for art. And museums have their lowest number of visitors in decades. Art lovers find it difficult to keep up with their passion for art.
It is necessary to design a solution that will help people rediscover their passion for art and encourage people to visit museums more often.
. I chose this issue because I found it quite unique and challenging compared to others, as I had no idea about this condition. However, the scope of this project was very limited and the final solution turned out to be quite simple.
While learning and practicing my skills, I also revisited this project. Finally, I found some pretty good insights from my research and was able to design a workable solution. This case study briefly describes the process we followed in designing the application. I hope you enjoy reading it!
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When I started working on this project, I first wanted to better understand the problem space so that it would be easier for users to understand. I started with secondary research, searching the internet to get a general understanding of current issues in the art and museum space. Below is some information I found:
Visitor numbers to the world’s largest art museums have plummeted. MUSEUM VISITORS are used to queues and crowds. In high season, lines to the Louvre or the Accademia in Paris… www.economist.com
Museums and galleries face new challenges as reopening approaches The most pressing concern for almost all museums and galleries is how they can reopen safely and attract the public… www.artsprofessional.co.uk
After secondary research, I still wanted to gain a deeper understanding of the problems people face (user needs and behavior). I wanted to talk