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Usability assessment and tracking: a case study of an augmented reality mobile application with historical images for urban heritage.
Diana Szekely Diana Szekely Scilit Preprints.org Google Scholar 1 , Silviu Wert Silviu Vert Scilit Preprints.org Google Scholar 1, * , Oana Rotaru Oana Rotaru Scilit Preprints.org Google Scholar 1 and Diana Andone Diana Andone Scilit Google
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Eye tracking technology has grown significantly in recent years and has become cheaper and easier to use. We investigated how monitoring technology can be used to evaluate the use of mobile phone applications with historical images for urban heritage. The experiment involved complex users, a well-structured interview in Romania. Culture of Europe in 2023. The results show a strong and natural approach to visual inspection. . The paper also outlines the main challenges we face using visual inspection tools to assess the value of mobile augmented reality applications for urban heritage.
Digitalization of cultural heritage has attracted the attention of artists. It is a way to protect, restore and promote cultural assets. In the current technology, augmented reality (AR) has gained popularity as a concept of integration and integration of digital aspects into the physical world of consumers [1].
In a review of previous methodological literature [2], the author showed that testing the use of mobile applications developed for cultural heritage is usually done through interviews and sometimes with other well-known methods such as groups of attention and observations and ideas. – Great protocol. Almost all studies have examined off-site mobile applications with context-based augmented reality.
Due to this clear need for comprehensive user testing, the author led a multi-platform evaluation [3] of the Spotlight Heritage Timisoara project, a digital platform for the city of Timisoara (Romania). A cultural capital. 2023. This study uses semi-structured interviews, observations, audio-tracking, SUS questionnaires, net advertising scores, and product response cards to gather insights from 105 participants and uncover issues that can be done in the Heritage Spotlight area. This study, among other results, showed the need to identify some hidden aspects of the user’s behavior that the author cannot access through other methods.
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In this study, we go into a more in-depth usability review, focusing on the Spotlight Timisoara AR add-on, which allows users to explore places from Timisoara’s cultural heritage and highlight on it what their faces are like in the past. We combine the above user testing methods with tracking to gain a deeper understanding of the user experience of the app.
User experience analysis is a method developed for describing the user experience of digital products along with other usability evaluation methods [4]. Eye tracking has previously been used to help analyze the user experience of augmented reality applications, such as analyzing the visual behavior of subjects viewing art in a museum [5] or using an app. AR compared to the map model. for guidance in outdoor shopping [6]. However, to our knowledge, no research has been done that describes the integration of distance tracking and testing of mobile tools in historical heritage that is not urban.
Question 1: What does visual inspection reveal about the user experience of the Spotlight Timisoara AR app?
Question 2: What are the challenges in incorporating visual observation into usability evaluation of augmented reality tools for urban heritage?
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To answer these research questions, we conducted qualitative research through semi-structured interviews, observations, conceptual-limitation principles, SUS questions and product reaction cards, and visual observations. The study was conducted in June 2022 outside a historical district of Timisoara with six participants. The examiners and observers conduct the functional test sessions, and use the Pupil Core glasses to perform eye tests.
In Section 2, we present the theoretical basis of our research. In Sections 3 and 4, we describe the equipment and methods for testing tracking capabilities. Sections 5 and 6 present the experimental results and discuss the results. Chapter 7 concludes the book.
One of the important aspects of the quality of mobile applications is usability, which is measured by the ease of use of the interface and how satisfied the user is with this. This application must meet the user’s needs to provide a satisfactory experience [7].
User assessment can be done through interviews, observations, think-aloud patterns, SUS questions, or product reaction cards.
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The out loud protocol is a performance assessment technique that involves participants expressing their immediate reactions to a test instrument out loud. The researcher recorded the results and analyzed them after the test [8].
The Systematic Value Questionnaire (SUS) [9] is a tool used to evaluate the use of commercial products. The SUS questionnaire is a 10-statement survey that captures the user’s agreement or dissatisfaction with 10 aspects of the product being evaluated. The final score can be explained by a table of adjectives (“The best imaginable”, “Awesome page”, “Poor”, “Good”, “Good”, “Best”, “Imagine the good”).
Product scorecards are another way to evaluate software products. This system can be used physically, using physical cards of the participants’ choice, or using a Word/Excel file. This system was developed by Microsoft with the aim of determining how good a product is [10].
Usability testing can be improved with eye tracking, where the focus is on tracking participants’ eyes as they perform a task.
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When we talk about how the eyes move when looking at the same object, we can say that the structure of the movement is divided into different types, the most important are saccades, fixations and movements dreams follow them. The rapid movements of the eyes that occur when reading or seeing complex objects cause the fovea region to be directed to a new location, creating a dynamic movement called saccades. [11]. Another significant aspect reported by Burr et al. is that people do not see anything during saccades, it is said that “we are all blind” [12] At that time. Because saccade sounds are slow, vision is blurred, making saccades less important in visual inspection than correction. The term fixation is intended to describe the time between two saccades during which visual information processing is supported. When our eyes are relaxed to examine an object, the fovea is located in the middle and the visual system receives detailed information about the object being seen [13].
Eye tracking has become a ubiquitous technology for understanding human behavior, research and business processes. This method allows us to check and identify different
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