Virtual Class Application

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Virtual Class Application – Covid-19 has disrupted the daily activities of governments, companies and people around the world. It is unfortunate that the virus has brought humanity to a stage where most of us spend time in isolation worrying about the future. This article discusses the impact of COVID-19 on the education system, focusing on how traditional classrooms have been transformed into virtual classrooms. Finally, it identifies new challenges and opportunities associated with the virtual classroom. 

The road to the end of the spring 2020 semester is not easy due to COVID-19. Measures such as social distancing and lockdowns have made traditional classroom education impossible at the time. Fortunately, schools have taken appropriate steps to keep graduate students moving forward. Many schools have transitioned to online learning through virtual classrooms and restructured their systems to provide reasonable student accommodations. While online learning has great educational technology (EdTech) to stay in the game, it still faces many challenges. 

Virtual Class Application

Virtual Class Application

First, virtual classrooms can be less attractive than traditional classrooms. This is usually the case because the instructor can see only a few students during the lesson. Second, each instructor should be well equipped with an electronic writing board or tablet, high-speed connectivity, and a suitable learning environment at home. In developing/underdeveloped countries, these resources may be difficult to make available to all teachers. Third, virtual classrooms are vulnerable to unwanted intrusions into online lectures and other security attacks. Finally, instructors face a huge challenge in administering exams from home. Meanwhile, the management of defense cases is an important issue, with the finals coming up soon. 

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Despite the many disadvantages of online learning, schools do their best to keep the semester going. Siddharth Kumar, a PhD student at the University of Texas at Austin, says about the online classroom, “I personally like online classes because I can review recorded lectures to re-understand key parts. You can discuss solutions and check your understanding of various concepts. “

An illustration of a virtual classroom scenario that simulates a traditional lecture hall scenario. Challenging existing edtech solutions encourages us to work on innovative technologies that can break the line between virtual and traditional classrooms. 

. Wait, should I give you a good startup idea? Suppose one creates a virtual classroom experience like the one in the picture. Will such technology survive in the market when schools return to normal operations? Yes, this technology allows universities to improve their distance learning programs or MOOCs and support initiatives such as “Education for All”. 

This can bring new features to the video conferencing space that can be useful for government and industry. The situation of ​​​​​​​Covid-19 has created new challenges for individuals and society as a whole. We hope that science and technology will enable us to solve these challenges. 

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Home |  Sitemap  |  contact |  Accessibility |  Non-discrimination policy |  IEEE Ethics Reports |  IEEE Privacy Policy  |  Conditions |  Comments Virtual reality and augmented reality are new technologies that have been making all sorts of waves recently; But VR and AR will not only be used in games, many companies are also investigating the use of VR and AR in education. About 90% of what we see and do remains, which is always missing in education; Students do not retain as much information from reading a textbook as they do from real-world application of what they are learning. This is why VR and AR are so beneficial in education; These technologies engage students in entirely new ways that are more fun and engaging for them and increase retention. Many companies are currently working on innovation in this area; And the work we’ve seen so far is certainly a good sign of things to come.

Immersive VR Education Lecture VR is a VR application from Immersive VR Education that simulates a lecture hall in virtual reality, adding special effects that cannot be used in a traditional classroom environment. Lectures are accompanied by images, videos and immersive experiences that enhance the lessons. Imagine learning about Apollo 11, and while the instructor is lecturing, you can transform the classroom into the interior of the space shuttle he’s lecturing on; Adding more to the performance than traditionally possible. Another important advantage of this type of study is that students and professors can be remotely located anywhere in the world, which makes education globally accessible.

Unimersiv Unimersiv is a VR learning platform that releases educational content on a monthly basis. Unimersiv’s app content is more personalized and immersive, and the 3 educational experiences currently available in the app are: International Space Station, Anatomy VR, and Exploring Stonehenge in Virtual Reality. The diversity of content shows the real potential of what can be learned with VR in education; And it also shows that Unimersiv is committed to creating educational content across a wide range of topics, making the possibilities truly limitless.

Virtual Class Application

Google Expeditions Pioneer Program Google is also creating waves in the field of VR education with the exciting Expeditions Pioneer Program. The goal of this program is to allow Google Expeditions teams to visit schools around the world and provide teachers with everything they need to take their students anywhere. The team will also help teachers set up and use the technology. VR experiences are like a really cool field trip that teachers aren’t usually able to take their students on; Whether it’s an underwater coral reef or a city like Barcelona, ​​the possibilities here are truly endless. The app works so that the student and the teacher see the same thing and are in the same session, but the teacher will be able to learn and highlight certain things that are relevant to the lesson.

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Alchemy VR Alchemy VR creates immersive educational experiences of impressive scale. Alchemy VR experiences are like a story told to the user where they can see and experience countless different things; One such example is the exploration of the Great Barrier Reef. What sets Alchemy VR apart in this space is their partnership which contributes to the level of content they produce. Alchemy VR has partnered with Samsung, Google Expeditions, Sony, HTC, the Natural History Museum in London and the Australian Museum in Sydney. Alchemy VR has actually created several projects for Google Expeditions and will soon be introducing pyramid and human body experiences.

Discovery VR Discovery has been telling stories for over 30 years; And now they’re entering the modern era with their Discovery VR app. Your favorite content is available in the Discovery VR app, giving you a whole new way to experience your favorite Discovery shows. Discovery, which brings content into virtual reality, is well suited to the field of virtual reality education; Discovery has been creating educational content for years, they are a household name, and when people hear that you can watch Deadliest Catch or Mythbusters in virtual reality, it can get even more people interested in the potential educational applications of virtual reality.

ZSpace zSpace VR is unique in the field of education because of the technology they use. zSpace realizes that VR technology doesn’t have to be as antisocial and one-sided as everyone wearing their own headset. zSpace has monitors that mimic how 3D movies work, where groups of people use glasses that look like 3D glasses; The contents of the glasses are removed from the screen. Additionally, zSpace users have a pen that is used to manipulate stimuli, as shown below. zSpace currently offers content for STEM education, medical training, and more general math and science experiences. 

Cariscope. It works with one person wearing a t-shirt while the other uses a smartphone to launch the app and learn about the human body in a unique way. This is a unique way to use AR in education, and it’s certainly a sign of good things to come from Curiscope.

Best Apps For Online Classes

WoofbertVR Focused on bringing art to VR technology, Woofbert VR aims to transform the storytelling environment and revolutionize the way we see art and culture. WoofbertVR is a unique way to visit an art gallery in person or in a classroom setting, giving students the opportunity to take field trips they might not normally experience. Explore the gallery with WoffbertVR is what you do

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